Inhabitant Socialisation


 The socialisation update has been uploaded. Focusing on the interactions between inhabitants, this update adds the following features:

  • Inhabitants will occasionally socialise with one-another, and can form a relationship doing so. As they don’t require stamina for autonomous interaction, this gives them something to do while the others are still working or the player is busy building.
  • The player can also control their chief’s interactions with other inhabitants, but doing so costs the chief stamina.
  • Interactions come in four categories (Friendship, Humor, Love, and Lust) with negative, neutral, and positive emotes for each. While the relationship between two inhabitants is primarily determined by the strongest category, the other categories can significantly influence their interactions.
  • Recruitable humans now have a rare chance of showing up in Bandit and Slime encounters. They’re pretty weak, so care should be taken in softening them up.
  • Settings menu and background music
  • Slimes can now mimic other inhabitants in the settlement.
  • Sex scenes have been added for humans.

Files

Dapplecap_(0.0.5)_Windows_x64.zip 31 MB
54 days ago

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